Hello! This week I thought I'd start to write about some of the items or technology in the game that the player can choose to use. The first of which is - the helmet. Currently there are two types of helmets in the game (although a third VR helmet/device is in the works as well).
Today we'll cover the first helmet which is called the HFC-1. It's a durable helmet worn by some NPCs and can be equipped by the player. It looks like this:
Here are some general features about the helmets in the game as well as how the player can use them:
Here's a simple breakdown of the in-progress HUD as well:
Note that the specifics about which pieces of information will be shared to the player is still in the works. Currently it contains (from left-right/top-bottom): Energy, Filter, Player Temperature, Time, Inventory Weight, Health, Stamina, Oxygen Levels, Stress, Nutrient Level, H2O. We're still fine tuning the player attributes and how they are affected by or influence other aspects of the game.
Here's what it looks like to equip, initialize, and open/close a helmet in the game so far:
And here's a quick look at the zooming camera and monitor in action (please ignore the second smaller cursor):
That's it for this week. Again, thanks for reading! Next week we'll try to cover the concept of "datagraphs".
More game design details at IndieDB