Hi there! This post covers a very popular mechanic in gaming that is also shared in Hevn, and that is being able to equip and use an object in the player's virtual hands. For example many games allow the player to use guns, swords, crowbars, etc just as they might in real life. And in Hevn, there are certain items that can be equipped, held, and used as well. However in Hevn we're hoping to approach it from a different angle.
In Hevn, there will be several tools that the player will have the option to equip and use. Rather than discuss all of them I thought it might be useful to cover a couple of them just to get an idea of how the mechanic works. Equipping an item is as simple as looking at it and pressing the 'T' key (on a keyboard). The 'T' key is supposed to stand for "take" - so it's essentially "take this item". The mechanic is contextual as well. So when "taking" an item that is meant to be held, the item will automatically be added to the player's inventory and equipped as if being held by the player's hands.
One of the first tools developed for the game, initially for the immersion aspect, is the fire extinguisher. One quality about the fire extinguishers in the game that may differ from others is that the fire extinguisher canisters will be modifiable. What this basically means is not only can the contents of extinguisher be changed but so can the power levels. This can effectively turn the fire extinguisher into a tool that is capable of being useful in certain situations where having a device that can emit gases or other contents might be useful.
Another tool that was designed as part of the core story and mechanic is the mining tool (or rock extraction tool).
In Hevn, there are unique clusters of rock formations that contain special minerals that can be harvested to supply resources in the game, such as energy. The mining tool can be used to grind these rocks while emitting low frequency waves to help loosen the rock formations until they break. Here's a current example of how that looks (still in progress):
It should also be mentioned that all resources in the game are limited, so how the fire extinguisher modifications and rock minerals are used may be of importance. Note that the above tool designs and mechanics are not permanent. Also several other tools are planned as well.
That's about it for now. Thanks once again for reading!
More game design details at IndieDB