Hello there! It's been awhile since our last post about gameplay and we thought we'd share more about where the game and some of it's features are currently at. Since we started developing Hevn we've always leaned towards a diegetic approach as far as design decisions go. But in recent months we've also been keen on learning more of and implementing a 4 Layer approach (see here) as well as making the game more intuitive, approachable, and fun.
I'd also just like to mention that we've received some amazing feedback for a previous build of the game, and all of that feedback has been heavily considered and addressed as well. With that said, let's take a look...
More game design details at IndieDB